11:45 uur 02-08-2017

Sprekers van de tweede ronde van de Europese D.I.C.E conferentie bekendgemaakt

LOS ANGELES–(BUSINESS WIRE)– Het vijfde jaarlijkse Europese Academy of Interactive Arts & Sciences van D.I.C.E. Europa vindt plaats van 10 tot en met 12 september 2017 in Hotel Cascais Miragem in Portugal. De leidinggevenden in de Europese videogame-industrie zullen aanwezig zijn bij de voornaamste netwerkmogelijkheden, je kunt luisteren naar belangrijkste spelers in het thema van de conferentie – Made Better – waarbij  de beste ideeën en trends van de industrie worden behandeld.

De Tuesday Morning Keynote wordt gepresenteerd door Lidwine Sauer, de directeur van Insights en Trends van Ubisoft’s Strategic Innovation Lab. Ze zal het hebben over hoe om te gaan met het “navigeren van de snelle veranderingen van stromingen”, in een tijd van versnelde verstoringen, waarin innovaties die voortkomen uit een bepaalde industrie heel snel binnengehaald worden in andere branches. Onverwachte gebeurtenissen zijn ondertussen bijna de norm geworden. Geconfronteerd met de snelle en normale revoluties, hoe ga je om met de kansen en de risico’s die de toekomst bieden? Hoe zorgt je ervoor dat binnen een creatieve organisatie vooruitstrevend wordt gedacht?

 

Round 2 Speakers Announced for 2017 D.I.C.E. Europe Conference

LOS ANGELES–(BUSINESS WIRE)– The Academy of Interactive Arts & Sciences’ 5 th Annual D.I.C.E. Europe event will take place September 10-12, 2017 at the Hotel Cascais Miragem in Portugal. Leading European video game executives will participate in the premier networking opportunities, listen to key speakers address the conference theme – Made Better – to tackle some of the industry’s biggest ideas and trends.

The Tuesday Morning Keynote will be presented by Lidwine Sauer, Director of Insights and Trends for Ubisoft’s Strategic Innovation Lab. She will be presenting on how to “Navigate the Rapid currents of Change,” in a time of accelerated disruption and transformation, where innovations that originate in one industry can very quickly upend many others. Unexpected events have almost become the norm. Faced with rapid and regular revolutions, how do you anticipate the opportunities — and the risks — that the future holds? How do you drive forward-thinking change in a creative organization?

Additional 2017 D.I.C.E. Europe speakers include:

  • Mike Bithell – CEO and Founder, Bithell Games. Bithell will be speaking on “TL:DR – Keeping it Brief” where he will talk about the work many developers are doing to make high-value short-duration games, and examine the trend’s successes and challenges. Bithell will also elaborate on the studio’s recent experiment in this area.
  • Mary DeMarle – Executive Narrative Director, Eidos-Montréal. DeMarle will be speaking on “Digging Deep: Inspiring and Sustaining Collaborative Innovation during Long-term Creative Projects.” Designing, writing, and creating narratively-driven, Triple A video games like those in the Deus Ex franchise is an experience comparable to running a marathon with a team: the group efforts must be managed through time… and time can mean several years. So from start to finish, how do you keep people motivated? DeMarle will share personal insights and takeaways from 10 years of writing Deus Ex.
  • Sigurlina Ingvarsdottir – FIFA Senior Producer, Electronic Arts. Ingvarsdottir will be speaking on “Realizing the Full Potential” and how ensuring diversity and inclusion of both creative teams and the cast and content of entertainment franchises isn’t just the right thing to do, it’s right for your game and for your business.
  • Raul Rubio Munarriz – CEO and Creative Director, Spanish independent game studio Tequila Works. He will be speaking on “The Root of Inspiration” and will examine the inner workings of creativity and inspiration. Rubio Munarriz will look at how elements of culture, personal roots and life experience come together to shape not only the creative individual and teams, but help inform the unique, moving experiences they create to connect with global audiences.

These industry experts will join previously announced speakers: Hermen Hulst, Managing Director and Co-Founder of Guerrilla Games (Monday Keynote Speaker) and Hendrik Lesser, Chairman, European Games Developer Federation (EGDF).

The conference will reprise its popular roundtable sessions, where executives have a chance to debate, analyze and generate focused solutions amongst their brightest peers in a private, intimate setting. Previously announced roundtable leaders include: Jon Leslie, Principal Agile Coach of Favro; Frank Pearce, Chief Product Officer of Blizzard Entertainment; Ted Price, President and CEO of Insomniac Games; Hannes Seifert, Country Manager DACH of Riot Games; and Shuhei Yoshida, President of Sony’s Worldwide Studios for Sony Interactive Entertainment Inc.

D.I.C.E. is famous for its key networking opportunities, where attendees delve into the day’s most exciting talks and discussions. Included in the price of the conference pass to all attendees is a tour of picturesque Portuguese town of Sintra, cocktail hours and evening parties for a chance to unwind and connect with attendees.

2017 D.I.C.E. Europe regular registration rates end September 4 th. To reserve your ticket and for more information please visit: www.diceeurope.org.

Contacts

Academy of Interactive Arts & Sciences
Debby Chen, 310-484-2556
debby@interactive.org

Deze bekendmaking is officieel geldend in de originele brontaal. Vertalingen zijn slechts als leeshulp bedoeld en moeten worden vergeleken met de tekst in de brontaal, die als enige rechtsgeldig is. Check out our twitter: @NewsNovumpr