16:08 uur 24-08-2016

D.I.C.E. Europe 2016 onthult nieuwe sprekers

LOS ANGELES–(BUSINESS WIRE)– De Academy of Interactive Arts & Sciences (AIAS) maakt zes extra sprekers voor zijn conferentie D.I.C.E. Europe 2016 bekend. Het evenement vindt van 11 tot 13 september plaats in het W Barcelona. Sprekers verkennen verscheidene factoren die bijdragen aan de creatie van een fantasiewereld, zoals het stichten van creatieve gemeenschappen die game-communities stimuleren, maar ook de vele manieren waarop we nieuwe technologieën najagen die in het heden een blik op de toekomst werpen.

De nieuwe sprekers voor D.I.C.E. zijn:

  • Tanya Forsheit, partner en co-chari van de Privacy & Data Security Group van Frankfurt Kurnit Klein & Selz. Forsheit geeft de presentatie “Building Communities through Big Data”, waarin ze aandacht besteedt aan de wijzes waarop organisaties kunnen concurreren als ze inzetten op privacy en wat bedrijven kunnen leren van het recente succes van Pokemon Go. 
  • Jeff Hilbert, ceo en oprichter van Starting Point. Hilbert interviewt Klaas Kersting, oprichter van Gameforge en Flare Games. Ze bespreken Kerstings motieven achter de oprichting van de twee game-uitgeverijen, de kansen die hij destijds greep en zijn idee over de toekomstige koers van de game-industrie.
  • Klaas Kersting, ceo en oprichter van Flare Games en voormalig ceo van het door hem opgerichte Gameforge. Kersting neemd deel aan het vraaggesprek “A Conversation Between Jeff Hilbert and the Founder of Gameforge and Flare Games.”
  • Henrique Olifiers, medeoprichter van Bossa Studios. In zijn toespraak “A New Dawn For Simulated Worlds: The Making of Worlds Adrift” doet Olifiers voorspellingen over een transformatie in spelontwerp, die hij tevens laat zien aan de hand van de technologie achter Worlds Adrift. Hij toon zo de grote verschuivingen in het segment van online multiplayers.
  • Hannes Seifert, studiobaas van IO Interactive. Seifert presenteert “The highs and lows of building a ‘World of Assassination.’” Hij bespreekt de ups en downs van de verdere ontwikkeling na de creatieve vormgeving: de onvermijdelijke veranderingen, het grote enthousiasme en de betrokkenheid van spelers, maar ook de obstakels van het ontwikkelingsproces.
  • Roy Taylor, corporate vicepresident voor samenwerkingen bij AMD en voorzitter van de BAFTA VR Advisory Group. Taylor geeft de presentatie “The Immersive Medium of AR/VR Will Change Games Forever.” Taylor geeft de visie van AMD op de nabije en verre toekomst van games, die zich na de introductie van virtual en augmented reality verder zullen ontwikkelen.

 

 

2016 D.I.C.E. Europe Event Announces Additional Speakers

 

LOS ANGELES–(BUSINESS WIRE)– The Academy of Interactive Arts & Sciences (AIAS) confirms six additional speakers for its 2016 D.I.C.E. Europe conference, taking place at the W Barcelona from Sept. 11-13. Speakers will examine various aspects that drive world building, from building prosperous creative communities that welcome and nurture player communities to the many ways we chase new technologies that offer a glimpse of tomorrow, today.

Newly confirmed D.I.C.E. speakers include:

  • Tanya Forsheit, partner and co-chair, Privacy & Data Security Group at Frankfurt Kurnit Klein & Selz. Forsheit will present on “Building Communities through Big Data” discussing the ways in which organizations can use privacy as a competitive differentiator and what companies can learn from the recent popular hit,Pokemon Go.
  • Jeff Hilbert, CEO and founder at Starting Point. Hilbert will conduct an interview with Klaas Kersting, founder of Gameforge and Flare Games, to discuss what motivated him to start each publisher, the market opportunities that he saw at the time and where he feels the future of gaming is headed.
  • Klaas Kersting, CEO and founder of Flare Games and previously founded and served as CEO of Gameforge. Kersting will be participating in “A Conversation Between Jeff Hilbert and the Founder of Gameforge and Flare Games.”
  • Henrique Olifiers, co-founder at Bossa Studios. In his talk, “A New Dawn For Simulated Worlds: The Making of Worlds Adrift” Olifiers will forecast and then show the game design paradigm transformation that’s about to take place, using the tech behind Worlds Adrift to showcase the dramatic shifts occurring in the online multiplayer segment.
  • Hannes Seifert, studio head at IO Interactive. Seifert will present on “The highs and lows of building a ‘World of Assassination.’” In this talk he will discuss the ups and downs of pushing the art form forward: the inevitable changes, the tremendous excitement and involvement of players, but also the encountered bumps and obstacles during the development process.
  • Roy Taylor, corporate vice president of alliances at AMD and chair at BAFTA VR Advisory Group. Taylor will speak on how “The Immersive Medium of AR/VR Will Change Games Forever.” In this session Taylor will discuss how he and AMD see the future of gaming, near and far, evolving with the introduction of VR and AR to the traditional games industry.

These industry experts will join previously announced speakers: Clive Downie, chief marketing officer at Unity; James Mitchell, chief strategy officer and senior executive vice president at Tencent; Alex Nichiporchik, CEO of tinyBuild; and Hilmar Veigar Petursson, CEO of CCP Games.

The D.I.C.E. Europe conference will also reprise its popular roundtable sessions, where executives have a chance to debate, analyze and generate focused solutions amongst their brightest peers in a private, intimate setting. Attendees will find that they come out of these sessions with ideas and feedback that they are able to implement in their own companies and practices.

D.I.C.E. is famous for its key networking opportunities, where attendees can discuss the day’s most exciting talks and discussions. Included in the price of the conference pass to all attendees is a paella cooking competition at a Catalan farmhouse, cocktail hours and evening parties for a chance to unwind and connect with attendees.

Reserve your tickets now at www.diceeurope.org.

Contacts

Academy of Interactive Arts & Sciences
Debby Chen, 310-484-2556
debby@interactive.org

 

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